response cues here are understood to be minimal indications in situations that trigger a reaction or create a reason for action. If a specific situation is to be re-created, the indications for action have to be conveyed in the simulation. A highly accurate rendering makes it esy for the user to compare and recognize a simulated scenario with everyday experiences. However, such a rendering is not imperative in order for a simulation to be accepted as real.
The fact that what can be experienced in a simulation is harmonic and compatible in itself is the much more important prerequisite here. Only closed sensory fields can be considered to have accentuated reality. Reponse cues become unimportant once a simulation has been accepted as real since the entire scenario is accepted as everyday relaity. The user intervenes spontaneously in the outer world - the simulation - and no longer need to rely on pointers from the interface.
body movement
imaginative space