body movement
effectors
A person experiences its concrete surroundings through touch and probing. Bodily identity is defined with the non-bodily surroundings as a backdrop via sensory, motoric feedback. The border between cognitve surroundings and body is determined by mutual exclusion: the surroundings are everything that is not part of the body.
 
Force feedback is intended to give the user tangible feedback during interaction with virtual objects. Tactual and force feedback devices are necessary to transmit touch and probing sensations. An ideal tangible feedback system would have to cover the entire body since the tactual receptors are located in the body.
 
Simulated objects such as weight, inertia and mechanical connections can be rendered through their behavior. The minimal body movement involved in using the mouse can satisfy the the given body expectations if everyday memories are applied to the situation being simulated. The characteristics become tangible experiences to a certain degree and can convey hierarchical and content related information due to its seemingly physical nature.
The objects being depicted can be moved by clicking and dragging. The delayed interpretation of the mouse movement creates the impression of mechanical resistance during interaction. Although the behaviour is only simulated in a basic way graphically, they seem to be of differing weights.